With rhythm, anything is possible.
Getting cheese, shooting ghosts, even understanding Japanese.
I don’t know if Rhythm Tengoku will be translated, but it should be. Everyone here deserves to play it. It’s like an extended Wario Ware minigame, but it’s the best one you’ve ever played. But the thing is, it dosen’t even need to be translated. You use your intuition, and things turn out right. It’s how the whole game is set up. If you trust your own sense of rhythm, you will succeed. If you trust your own sense of how a video game should work, you will understand the Japanese.
Case in point: there’s this one game where you’re a white mouse, in between two brown mice. You’ve got your eyes on some cheese. A cat has its eyes on you. There’s some cartoony chase music. During the tutorial, the lead mouse will hold up a traffic light that will tell you when to hold A. Holding A makes you stop, and you stop just behind a stack of dishes so that the cat can’t see you. This is great. Easy, right? Just watch the sign.
Then you get into the game and there is no sign. The warning you get is the cat’s paws appearing on the table. Right paw. Left paw. HIDE. I hit A instinctively the first time it happened. The music then changes to cartoony sneaking music, but the four-beat bass intro to the main theme creeps in. Like a cartoon. I released A instictively and the mice ran. B.F. Skinner himself would have been proud.
I was so amused by this that I bungled it the next few times.
Another one: there’s this one where you’re on in a line of four women in kimonos. A redheaded, bespectacled gaijiny kind of woman. Traditional-sounding Japanese music plays. During the tutorial, they start clapping on certain beats. You push A and learn that you can clap too. But when? How? A moment of panic. Am I supposed to know this song?
If you pay attention, the lyrics are displayed karaoke-style on the screen. The lyrics that require you to clap are yellow. Push A when it gets to them. You expect to get it eventually.
Knowing what little I know about kana, I could keep up with the rhythm and clap when I needed to, passing on my first try. By the second time, I was singing along “Don don pan pan, don dodon pan pan.” I think I learned a little hiragana too. Unless I’m hearing that wrong, but whatever.
Speaking of sound, this game has some of the best sounds to come out of the GBA. I know that the GBA doesn’t have a sound chip and all sound is handled by the processor. This results in a lot of primitive-chiptune-type music in a lot of games. I’ve also been playing Summon Night: Swordcraft Story, which seems to have only chiptuney music. It sounds good for what it is.
But Rhythm Tengoku has drums, claps, singing and baseball bats. All rendered in perfect rhythm with clear enough sound to enjoy it while blasting it on a stereo. (that’s how i’ve been playing it)
I’ve downloaded the ROM, but I would gladly pay the cost to import this. Playing it on an emulator doesn’t do it justice unless you’re sure that it’s going to run at full speed the entire time. My copy of VirtualBoy Advance hovers around 97~99%, and I couldn’t get anything right. When I switched to my flash cart, it seemed like the button press was registering before I hit it. The “rhythm test” at the beginning of the game helped me get my beats down to the right level.
So don’t play it emulated.
And hook it up to a big stereo or at least some external speakers if you can.
And make sure you have room to dance. You’ll need to.