A miserable little pile of secrets!
I’ve just played through Star Fox 2, the unreleased/unfinished SNES game. That IGN editorial, while it wasn’t really that critical, spawned that 4CR post by Mitch that was far too critical. Hey, the point was that the series lacked constant character design and Craig didn’t like Assault. I didn’t either, at first. And SF was Nintendo’s first 3-D title, right? Or at least it was one of them. It’s hard to start from that and continue on into the current generation without some inconsistency. You’re going from when 3-D was butt-ugly to it being the crispy standard of today. It’s hawrrrd.
But anyway, I’m not going to get my feelings hurt because someone dosen’t like the same things I do.
SF2 is the unseen narrator that bridges the gap from the original game to Star Fox 64. It shows that the series was ready to be expanded upon after the first one. It’s got so many things that made it into later Star Foxes, like Star Wolf, ground missions, the tunnel sequence before the last fight, and Slippy’s androgynous voice. And many things that never made it past SF2: partially RTS-ish gameplay, 2 extra characters (Miyu is way cooler than Krystal btw), walking arwings (the Landmaster is cooler than this though).
I’ve probed a newfound interest in 3-D flying shooters over the past year, thanks to SkyGunner [ps- thanks vox, i think you suggested it. it’s awesome.], and Star Fox 64 and Assault and… ah. I wish there were more. There was a time in my life when I wouldn’t play anything with an inverted-y-axis control scheme, because it all seemed hopeless. It’s easy to get used to though. SF64 taught me good.

“Hey, stop flying into the ground!”
I did better the next day. Then I went for SG, struggled with uninverted controls, set them inverted, and everything was fine. The opposite became the norm.
So why did it take me so many years to grapple with inverse controls, which are apparently so natural that they’re the only option in so earlier-gen many games? They never made sense to me. Neither has the numbering scheme for guitar strings, but whatever. C’est la vie, psycho killer, qu’est-ce que c’est, fafa fa fa fafa fafa fa fa.
The fact that I can handle the controls now prompted me to finally check out Star Fox 2, which has sat on my hard drive for a few months now.
It’s way too easy on ‘normal,’ but higher difficulties are actually very rewarding. The graphics are ambitious for the kind of 3-D that the SNES could put out, so they come out looking low-res, blocky, ugly and choppy. Controls are intuitive, and onscreen narration usually tells you what to do. Not in the “Do a barrel roll!” sense but the “Hey, you can go faster by pushing Y” sense.
If they had put this out back in the day, it would have been a massive success. Or at least it should have been. It dosen’t really steal too much of SF64’s thunder; the two are vastly different.
I was pretty skeptical of trying out an unfinished/hacked/fixed rom, but it turned out well. If it weren’t for this page, I might have never tried it. I’m glad I did, it really ties the series together. That lack of cohesiveness that Craig-IGN and Mitch talked about is less jarring now that I’ve played this.
I think I’m going to try out Star Fox Adventures. I’m not expecting much, and I’m not paying more than $5 for it. It deserves a chance, right? Well, even if it dosen’t. Star Fox Command better be good.
On an ending note, why does Peppy get older in every game?

I couldn’t find any shots of him from Command, but I remember that he looked ancient.







Peppy an aging rabbit, tan.
STAR FOX ADVENTURES, NOOOOOO!!!!!
I think this was one of the first GC game I bought. I wasn’t bad, but there’s just something not good about it. It plays like Zelda, but the puzzles suck.
I think he puzzles and “get this item” killed the game.
I remember a part of this game I hated so much…… I think it’s the 3rd, 4th dungeon when your on a volcanic cave that your supposed to pick up an explosive and carry it down a long road going up something and avoiding barrels. The only problem was that if the barrels hit you you blew up, meaning you had to go back and pick up another explosive.
Other then some problems. the game anit that bad, but anit that great either.
The beginning cool, you get to fly ship for few seconds.
Any chance in giving Ikaruga a try, or have you played that already.
Well, Starfox isn’t the only 3D flying shooter coming, DS Air will arrive soon.
Comment by Vox! — July 20, 2006 @ 11:56 am
The only reason 4CR did that article was because IGN did it…thats such a common thing with them.
However I think if you look at the puppets for the original SF, Peppy looked pretty old, and hes sposed to be old. He was Fox’s age when he piloted with Fox’s father. I’m glad they make him look older with each game…
Comment by Shep — July 20, 2006 @ 9:38 pm
Actually V’op, I played Ikaruga just a few hours ago! It’s bullet ballet, if I may alliterate.
I guess I was just perplexed by Peppy’s apparent aging compared to everyone else’s lack of it. And I was never good enough at SF64 to get the best ending, which probably explains a bit more about his past. He rocks in SF2 though.
It’s funny that I hadn’t played any Star Fox except the original until about a year ago. I also didn’t know how many great games were out there, either. With SFA, I’ll have played all of it, even if it does suck.
There are a few more 3-D flying shooters out there. I dug out a friend’s Dreamcast and a crappy autoboot burn of Rez today. It’s fun, but I really need to get a real copy, the loading lag is bad for the trance experience.
Also, Space Harrier! I’d dig out the 32X if I had a copy of that. Space Harrier is the bizomb, yo. Hmmm, emulators.
Panzer Dragoon, and PD Zwei. Those games really opened my eyes to the next generation, though nothing has really equaled it.
Sin and Punishment. Never played it, but maybe I can find a rom. Or it’ll be offered on the Virtual Console. I can hope. Wait, that’s not really flying. Or is it? I dunno.
…
Man, reading about Comic-Con stuff makes me wish that I’d had gone to a convention around here earlier in the summer. There was A-kon, the bigass Texas anime convention, but I was broke at the time.
Someone is going to get me into Quakecon as a photographer, and that sounds like it’ll be a lot of fun. Me and my D50 (i have a working one now) and a ton of sweaty nerds. Hm. I just remembered why I don’t do conventions that often.
Comment by tanukisan — July 20, 2006 @ 10:57 pm
This is kind of hilarious.
Atari 2600
Comment by tanukisan — July 22, 2006 @ 11:01 pm
LOL, they stole the name. All nintendo did was add a cool/cute/furry fox and a aging rabbit. I really found that aging rabbit funny, it the only character that nintendo allows the age.
I was reading Play magazine and read about a snoopy flying shooter. :)
Do you know what happen to the GameClub blog, I think with to many post or something.
BTW, cause I’m a creature of change I change my blog.
Comment by Vox — July 23, 2006 @ 1:34 am
Ok, after checking the blogsome forums, it a problem many people are having.
Hopefully it gets get fix.
Comment by Vox — July 23, 2006 @ 11:36 am
Oof, I’ll check on that. Poor little blog.
Comment by tanukisan — July 23, 2006 @ 10:25 pm
The 2600 game is why StarFox 64 is known simply as the Lylat Wars in the UK
Comment by Shep — July 24, 2006 @ 9:30 pm
can you point me to a rom of this? I am feeling uber-lazy right now, but would still like to play.
pwn3r of a new ds lite by the by. There’s likely a post up about it as you read this.
Comment by pr0fessional — July 26, 2006 @ 12:24 pm
oh, and to munch your topic a little bit; What I liked so much about the original Starfox was that it felt a lot like a new kind of vectrex game. I found that the striped down graphics brought more charm than any of those weird animals and their gibberish talk. Ideally, I’d like to see the characters pushed into the background with a tighter focus on difficulty and new art styles. Imagine Starfox blasting his way through Rez like graphics or the light tunnel sequences from 2001: A Space Odysee. Fox and crew feel like the ultimate afterthought by Nintendo as a way to kiddy-up a fairly trippy game that ends with a giant ape smacking you around in space.
I’m also pretty interested in the other fx chip game that essentially vanished with little or no fanfare, Stunt Race FX. Maybe the lack of a useless mascot character scared people away, but the game was a bit of alright. I look forward to seeing it on the Virtual Console.
Comment by pr0fessional — July 26, 2006 @ 12:37 pm
Hey yeah. I knew I was forgetting a game. I need to dig that one out, I remember next to nothing about it.
The original Star Fox did have a lot of trippiness that, shamefully, has been forgotten. Flying through the asteroids anyone? Fighting a shot-machine boss? Shooting up the words ‘GAME OVER’ for hours just because you’re convinved something’s gotta happen?
I remember wishing, just as I started to play the new SF games, that some of that was preserved. It wasn’t. I forgot about that dream, thanks to suddenly enjoying the series for what it was.
In conclusion, I think SF needs — no, demands — an occasional level that makes as much sense as a student art-movie. Someone, please make Star Fox in The Forbidden Zone. Or Nintendo, please hand off the next-gen Wii to Suda51. Or at least Tetsuya Mizuguchi.
Y’know, the last part of SF64 reminded me a lot of the last part of the first stage of Rez. There’s some potential there.
Comment by tanukisan — July 27, 2006 @ 9:59 am