A miserable little pile of secrets!

I’ve just played through Star Fox 2, the unreleased/unfinished SNES game. That IGN editorial, while it wasn’t really that critical, spawned that 4CR post by Mitch that was far too critical. Hey, the point was that the series lacked constant character design and Craig didn’t like Assault. I didn’t either, at first. And SF was Nintendo’s first 3-D title, right? Or at least it was one of them. It’s hard to start from that and continue on into the current generation without some inconsistency. You’re going from when 3-D was butt-ugly to it being the crispy standard of today. It’s hawrrrd.

But anyway, I’m not going to get my feelings hurt because someone dosen’t like the same things I do.

SF2 is the unseen narrator that bridges the gap from the original game to Star Fox 64. It shows that the series was ready to be expanded upon after the first one. It’s got so many things that made it into later Star Foxes, like Star Wolf, ground missions, the tunnel sequence before the last fight, and Slippy’s androgynous voice. And many things that never made it past SF2: partially RTS-ish gameplay, 2 extra characters (Miyu is way cooler than Krystal btw), walking arwings (the Landmaster is cooler than this though).

I’ve probed a newfound interest in 3-D flying shooters over the past year, thanks to SkyGunner [ps- thanks vox, i think you suggested it. it’s awesome.], and Star Fox 64 and Assault and… ah. I wish there were more. There was a time in my life when I wouldn’t play anything with an inverted-y-axis control scheme, because it all seemed hopeless. It’s easy to get used to though. SF64 taught me good. (more…)