It’s time for speculation and unfounded opinions! Summer’s game drought approaches, but publishers that still want my money continue to entice me. I really like summer though. With less new stuff to play, there’s more time for old stuff.
Here’s a few shallow previews of coming games based mostly on rumor, concept art and gut instinct. That’s basically how I make all my gaming decisions.
Atlus is really kicking some butt on the RPG field, and they have 3 of 4 mentions here, with the fourth publisher being NIS America, which has worked closely with Atlus. They are the new Working Designs, but without the arrogance and lack of business savvy. I frequent their Web page to find out when exactly their excellent translations are coming, even though it’s all in ugly PR-speak press releases. They posted an opening for a text-heavy game tester, and I seriously thought about moving to Irvine, Calif. to put my copy editing skills to work for them (for a couple minutes before remembering that i need to finish my education this time).
Summon Night: Swordcraft Story - I don’t know much about the Summon Night series, aside from a PS2 game (Summon Night Extase) that I watched some videos and artwork of. I was in love a little bit though. It’s kinda hard to find any solid information on this GBA game, and it hardly gets a mention on Atlus’ site. I know it’s an action-RPG, which sounds great. Atlus called it “deceptively cute.” I’m all over it when it comes out at the end of June.
Yggdra Union - Last year, Riviera made my summer. I played it a lot, eventually finishing on July 4, while everyone else was celebrating (by watching TV). It’s a unique RPG, leaving out lots of traditional elements but managing to preserve a sense of wonder and exploration. The developer, Sting, promises an excellent follow-up with this strategy RPG. Reaction has been good, and the art looks to be similar to Riviera’s, but with more action and exaggeration.
This one’s out in fall 2006. I’m there.
Contact - This is the kind of game that I love looking forward to. Early art featured a cool-looking main character in many outfits, implying a lot of different things to do. The game itself sounds fresh and experimental. However, reviews and chatter have called this a slight letdown. I’m definitely going to get it, since I tend to love experimental games that get mixed reviews. Time will tell whether the reviews are mixed or just call it mediocre.
GameStop says this will be out in September, but Play-Asia lists the US version for July. Atlus’ page says nothing! I have it on reserve anyway, so I’ll know when it’s coming.
Atelier Iris: Eternal Mana - This one isn’t new, but I recently picked a copy up. I haven’t had the chance to play it yet. I mention it now because I wanted to a long time ago, but I was waiting for a cheap used copy. The art for it looks inspiring and mysterious, especially the test-tube logo and the main character’s outfit. These are the things I look at, folks. The sequel, which was just out this month, looks like it’s nowhere near as inspired and probably falls flat at it’s predecessor’s heels. The art’s more generic and seems to only be interested in looking “cute.” Which isn’t bad, but it’s flat.
I’m sure I’ll write more on Atelier as I play it.
Conclusion! My GB Micro is going to get a lot of action again. I recently sent it off for repairs (my own fault, don’t ask), but it’ll be back in time for Summon Night.