I sold those RPGs! I feel much better about my life afterward, and I made enough to cover buying Super Paper Mario. Some people I’ve talked to are still convinved SPM is an RPG. I have no idea why, it’s never been presented as anything but a platformer sorta based on an RPG series.
GameFly is pretty good for trying out stuff I’d never pay full price for. I think if I actually ran a game review site, I’d score them a dollar amount based on what I’d pay. This would allow me to use negative scores effectively (i’d play Mario & Luigi: Partners in Time for about twenty bucks, hence a score of -$20). Also, I’d include the actual retail price for comparison. It doesn’t necessarily tell you what a game is worth or if it’s good or not. If done right though, it could tell you how fun a game is. However, I’m really cheap and poor right now. My economic situation would skew things. Just because I could pay $35 for Hotel Dusk doesn’t mean that it’s actually the score. (for the record, i’d give it $30/$35.)
I have Super Monkey Ball out. (disclaimah: i’ve never played a Monkey Ball before despite being told i should all the time) It’s hard and sometimes frustrating. It features minigames that are a little like a box of puzzles that someone might give you on your birthday. You’d tinker with it and forget about it. Most fail only at having easy-to-use controls. It’s early DS time all over again!
I give it $20/$50.
The game flows like a game should, teaching you new things and testing your knowledge. Eventually, all this knowledge should culminate in some great level design, but I’m still waiting on it. The controls, obviously the game’s crux, are smooth and intuitive and work great most of the time. They’re still weird, and it makes me wonder why going from digital control to analog, then to a motion-based analog, was an improvement. Maybe I’m just old. I’ve always been wary of analog for adding too many degrees of freedom where they don’t necessarily need to be.
The same problem applies here. I tend to overjudge the tilt, even after playing for a while, and it leads to some wacky motions while I try to recover, if I don’t just roll off an edge.
But the paradigm of infinite chances always gives me another go. Each level is a rung on a ladder that you can’t fall from. I kind of wish things weren’t like this, or that lives and continues were done away with. But without them, what’s the motivation to collect bananas?
Still, the main game would be great if it weren’t so eager to please. Beat the first boss and… credits plus banana collecting?! C’mon, the nice graphics and happy monkeys are a reward in themselves. The credits cheapen the experience.
I’m plodding through, and kind of frustrated. There’s not a big reason to go on, besides “completion.” I’m done with playing things for completion’s sake.
After I give this back, I think I want to give a couple RPGs a chance. Final Fantasy XII is intriguing. However, I also have Yoshi’s Island DS out, and the first level was kind of… well, let’s say the original Yoshi’s Island grew up, but never really matured. So what you have is a larger, slightly oafish version of a friend you used to know. It’s the same person, so you can still hang out a bit, but don’t expect any great conversation.
— Kickin’ Wii Update Note: hey, the full Opera browser is out. Nintendo woke me up at 5 a.m. to tell me. (i can see the Wii slot’s glow from the bedroom, and when I can’t sleep, I will find any reason to get up) It’s improved, sure, but definitely still a little lacking. I wish I had used more TV-based browsers to compare features and ease of use, since I suspect that they are all gimped.
The zoom, while now totally free and nearly unbounded, still never really makes most pages comfortable, i.e., readable AND not needing a lot of horizontal scrolling or other awkwardness.
And for some reason, the browser’s picture seems to be tilted in my TV. about 5 degrees counter-clockwise. Barely noticeable, but weird. I can’t tell if it’s my TV or not.